Brawl - Diddy Kong - Subaction - SpecialSStickJump2

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Stats

IASA: None
Subaction Index: 0x1e1

Throw

Frame: 0

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
5 25 40 270 Bury Unique AerialAndGrounded 0 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 2, trajectory: 361, kbg: 50, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  2. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 270, kbg: 40, wdsk: 0, bkb: 25, effect: Bury, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt (0x1) unk2: RandomAccessInt(ThrowDataParam1), unk3: RandomAccessInt(ThrowDataParam2) }
  4. SetAirGround(0)
  5. SetEdgeSlide(Airbourne)
  6. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  7. EnableInterrupt(10146)
  8. UnknownEvent { namespace: 0xe, code: 0x2, unk1: 0x0, arguments: [] }
  9. AddVelocity { x_vel: Constant(1.0), y_vel: Constant(3.5) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. SoundEffect1(169)
  2. SoundEffect1(5270)

Other