Brawl - Diddy Kong - Subaction - SpecialSStickJump2
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Stats
IASA: |
None |
Subaction Index: |
0x1e1 |
Throw
Frame: 0
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
5 |
25 |
40 |
270 |
Bury |
Unique |
AerialAndGrounded |
0 |
false |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 2, trajectory: 361, kbg: 50, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 270, kbg: 40, wdsk: 0, bkb: 25, effect: Bury, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt (0x1) unk2: RandomAccessInt(ThrowDataParam1), unk3: RandomAccessInt(ThrowDataParam2) }
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- EnableInterrupt(10146)
- UnknownEvent { namespace: 0xe, code: 0x2, unk1: 0x0, arguments: [] }
- AddVelocity { x_vel: Constant(1.0), y_vel: Constant(3.5) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- SoundEffect1(169)
- SoundEffect1(5270)
Other